
With the company’s growing support for Steam Deck, though, Sony has already brought multiple flagship exclusive games from its home console to a handheld device. Just three years after the handheld’s release, Sony effectively abandoned the Vita without so much as a Gran Turismo.

While many gamers remember Gravity Rush, Uncharted: Golden Abyss, and Persona 4 Golden, only the first two were Sony games - and both arrived in the handheld’s launch window. Not only did Sony struggle to convince developers to make games for the platform but also its own first-party support was lacking.
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THE MEDIUM STEAM PORTABLE
I’m not the first to suggest the Steam Deck could be a spiritual successor to the PlayStation Vita, but I’m beginning to think Sony’s support for Steam Deck could make it a better PlayStation portable than the Vita ever was.
THE MEDIUM STEAM PC
Sony and Insomniac Games haven’t officially said if Miles Morales will be verified to run on Steam Deck, but given that Spider-Man was verified more than a week before its official release, I’m guessing Miles Morales will work on Valve’s handheld gaming PC just fine.
THE MEDIUM STEAM PS4
While Miles Morales was a signature PS5 launch title, it also came to PS4 the same day, where it doesn’t look that much better than the original. That all being said, I’m enjoying playing Spider-Man on Steam Deck so much that I think it’s how I’m going to play Marvel’s Spider-Man: Miles Morales for the first time when it comes to PC this fall. I’m moving fast and there’s a lot going on, but I still think it looks good. Screenshot by Jay Peters / The Verge While here’s one I took swinging through New York. Here’s an indoor screenshot I took on Medium settings. None of those are big issues for me, but the game does kick on the Steam Deck’s noisy fan, which can get annoying. The frame rate generally varies between 30 and 60fps - though definitely near the lower end of that range while swinging around New York City. There’s no ray tracing on Steam Deck, either the option is grayed out for me, even on very high settings. On medium settings on my Steam Deck, I feel like Spider-Man looks a little worse than I remember it did on PS4. In Spider-Man, it means scaling yet another building to find backpacks that unlock new collectibles. In Zelda, that meant tracking down every single shrine.
THE MEDIUM STEAM TV
Instead of feeling like I’m wasting valuable TV time searching the farthest corner of the map for a hidden secret, it’s easier to go on unexpected expeditions and forge my own path on a portable device. I remember feeling something similar while playing The Legend of Zelda: Breath of the Wild that game’s portability made it a more personal experience and a lot easier to chip away at. (Though Remastered does pack in all the Spider-Man DLC packs, which include some new story scenarios.) But making a game portable means I’m more likely to play it in bite-sized chunks, and so I’ve found myself using a few minutes here and there to fix police antennas and unlock more of the map. Sure, maybe that’s because I largely already know what happens in the main story. I wanted to see what happened next! But on Steam Deck, I’m swinging down every alleyway and scaling every building to find all the secrets hidden in New York City. When I first zipped through Spider-Man on PS4, I largely stuck to completing the story as fast as I could. I'd prefer a longer game for the price.Making a game portable means I’m more likely to play it in bite-sized chunks I suppose with a more story driven game, the length can be shorter but still. Had to lower settings to get better than 20 fps for split screen portions but regardless, the concept was pretty cool. could've been more challenging I suppose. story maybe became a little convoluted but still maintained engagement: the introduction of new mechanics/characters towards the end was kinda disappointing, would rather have those elements introduced earlier, considering the length.

short IMO with maybe too many cut scenes, transitions from cut scene to gameplay was jarring at times. fixed RE style camera is a little wonky sometimes, not game breaking. Didn't know that the settings had to be at Medium just like the title. With a good pc too I expected better fps. very odd frame rate issues with split screening. cool mechanics, good gameplay, exploration is optional. very cool visuals, cool concept of splitting the screen, fitting atmosphere for the genre. good protagonist, not a slapstick basic horror character. engaging suspenseful story with some puzzle and horror elements included in it.
